package game.editer.ui;

import hx.display.TextFormat;

class Config {
	/**
	 * 软件版本号
	 */
	public static var VERSION = "0.0.10";

	/**
	 * 默认的文本格式
	 */
	public static var COMMON_TEXT_FORMAT:TextFormat = new TextFormat(null, 16, 0xffffff);

	/**
	 * 输入文本格式
	 */
	public static var COMMON_INPUT_TEXT_FORMAT:TextFormat = new TextFormat(null, 16, 0xffffff);

	/**
	 * 帧文本格式
	 */
	public static var FRAME_TEXT_FORMAT:TextFormat = new TextFormat(null, 12, 0x777777);

	/**
	 * 键文本格式
	 */
	public static var KEY_TEXT_FORMAT:TextFormat = new TextFormat(null, 16, 0x3e3e3e);

	public static var KEY_TEXT_ADD_FORMAT:TextFormat = new TextFormat(null, 16, 0xffffff);
}
